Computing

Computing in the 21st Century is seen as an essential area of learning. At St George’s we recognise that technology plays an important role in the everyday lives of children, young people and adults. The aim is for children to be determined and confident in all that they do. Consequently, the Computing units all start with a problem (in the form of a question) for children to explore their learning, building on previous knowledge and gaining confidence in using newly acquired skills. We endeavour to build in the use of new technologies in order to equip young people with the skills they will need to access life-long learning and employment. We are delighted to provide children with the opportunity to use a wide range of resources to deliver our curriculum. Computing cultivates computational thinkers with a wide range of skills including tinkering, creating, debugging, persevering and collaborating.

Resources for home

At St George's, every child is provided with a Digital Resources Booklet that contains all the details they need to access the online resources we use. These include: Seesaw, PurpleMash, MyMaths, Phonics Play, Discovery Education and many more! Please see your class teacher if you need any more information on the above.

There are also many other resources online to support the computing curriculum from home:

  • The BBC Bitesize website has a whole section for KS1 and KS2.
  • Barefoot Computing have some great ideas for hands on computing for all ages.

Highlights in Computing

AI

At St George's, we understand the need to teach our children about effective and responsible use of AI. We are in the process of apating our curriculum with this aim in mind. In 2025, we held an AI afternoon in which KS2 learnt about how AI works and where it may lead us in the future. This is a fast-paced area of development and more updates are sure to follow in the near future.

3D Printers

For the last 4 years, we have been part of a programme run by Create Education and supported by BAE systems in which we have loaned a 3D printer which has been used by our Year 6 in their curriculum. Thanks to an extremely generous donation from our PTFA we were able to purchase our own 3D printer in 2025, which we use in our curriculum, an after-school club and is available to any class teacher wishing to lead a project with their class. In 2026, we re-enrolled in the Create Education programme and have been given a second 3D printer. We will use this to maximise the opportunities that our children, throughout school, have to engage with Computer Aided Design and use this cutting-edge technology.

STEM week

In 2022, we held a STEM week in school - with lots of Science, Technology, Engineering and Maths workshops around school. Each class had a session with some robots and learnt to programme them using a range of inputs. See the sideshow below for more of what we got up to: 

 

Extra Curricular Opportunities

We currently offer Year 6 the opportunity to create games for the Christmas Fair using their computing knowledge. They can create either a reactionary game using the crumble kits or a maze game using Scratch. 

We also have a two 3D printers and run a CAD (computer aided design) after-school club as well as weaving use of the printers into the KS2 curriculum.